Tuesday, 17 January 2017

In Her Majesty's Name Company - Cult of the Old Ones

It's been a while since I've done a Company for In Her Majesty's Name but inspired by my latest figs and someone on the In Her Majesty's Name Facebook page (here) asking how you'd stat up Cultists of the Star Gods, I'd thought I'd put a Lovecraftian Company together. 

Here it is...





Plk FV SV Spd Cst Talents Equipment
High Priest




3(+) +2 0 0 74 Leadership +2
Fanatic

Mystical Powers:
The Stars are Right (as Water Bullets p.32) 
Touched by the Old Ones (as Mask of Imhotep p.32)
Visions of R'lyeh (as Dragon Breath p.32 but enemies within 3” believe they are drowning)
Ceremonial Robes (as Lined Coat) (8)
Staff of the Old Ones (as Amulet of Isis p.45 with the weapon stats of a Quarterstaff p.25 for a total cost of 19 points) (+3 FV)


Deep Ones 3(+) +5 0 0 42 Terrifying Scaly Skin (as Brigandine) (9)
Claws (As Fighting Knives) (-1 Pluck, +1 FV)
Cultists 5(+) +2 +2 0 24 Fanatic
Numb
Lined Robes (8)
Club (+1 FV)
Tainted Villagers 6(+) +1 +1 0 10 Fanatic Club (+1 FV)

Options
  • Any Cultist or Tainted Villager may replace a Club with a Pistol (+1 point).

I'd forgotten how much fun it is to put together Companies for IHMN! 

For those who are interested, you can download a PDF of the Company on Google Drive here or Dropbox here

Monday, 16 January 2017

The Shadow Over Innsmouth...More Miniatures for Pulp Alley!



I got my latest lot of miniatures back from the talented Matt Slade of Glenbrook Games a couple of days ago. This time figures for Pulp Alley with a Lovecraftian theme!

Spawn of Cthulhu, Deep Ones and Cultists

Spawn of Cthulhu

Spawn of Cthulhu

Innsmouth Civilians

U-Boat Crew

U-Boat Crew

The miniatures are...once again...mainly Artizan from their Thrilling Tales range but the Spawn of Cthulhu and Deep One figs are from Reaper. Matt has, as always, done an absolutely outstanding job! Really pleased with these...and looking forward to making up some more Pulp Alley Leagues!

Thursday, 12 January 2017

The Walking Dead All Out War Solo Game Review



I've had a few games of The Walking Dead All Out War now and am really enjoying it so I thought I'd post up a bit of a review.

I have the Core Game, the Prelude to Woodbury Solo Starter Set, the Days Gone Bye Expansion and the Deluxe Mat. The components are all top quality. The miniatures look excellent straight out of the box...lots of detail, no mold lines and ready to go. The booklets and cards are made with thick, good quality paper and cardstock as are the punch-out tokens and scenery. And, of course, there are plenty of illustrations from the comics. The only exception to this superb quality, perhaps, is the dice or rather the choice of symbols on them which I find a bit uninspiring...but they serve their purpose well enough.

In the solo game you take on the role of one or more Survivors kitted out with a variety of pieces of equipment which gives you a total points value. You then gather a number of Walkers (worth 15 points each) that come as close as possible to that points value.

Brian 'The Governor' Blake ready for some Solo action!

You play on a 20" square area with normally around 14 points worth of scenery in the form of cars, barriers, buildings and other assorted obstacles. The Victory Conditions can vary from Scenario to Scenario but in the games I played this consisted of collecting a number of Supply Tokens before the Threat Level reached Maximum. These Supply Tokens once 'Searched' allow you to take a card from the Supply Deck which usually means a useable piece of equipment but sometimes means an unexpected encounter with a hidden Walker! Beware!

A basic solo Set-Up

There are four phases to the Turn Sequence. The first is the Action Phase. First of all, each Survivor must make a Panic Check. If the current Threat Level is higher than the Survivor's Nerve then a Yellow Die must be rolled resulting in a variety of negative effects to the Survivor.



A player can perform two actions...Move, Shoot, Search, Hide, Make Noise, etc. When you Move you can choose to Sneak (4') or Run (8') which has the downside of creating Noise. When Noise is caused, the closest eligible (i.e. not in Melee or Prone) Walker within 10" of the source moves in a straight line towards it. If this brings them into contact with an item of scenery then they stop. If it brings them into contact with a Survivor then they are now engaged in Melee.

Luckily, most of the Walkers have run into obstacles and stopped!

Of course, this can be used to get the Walkers moving in a certain direction or, more importantly, away from a certain location. Other Noises...notably gunshots...cause Mayhem which, instead of drawing the closest eligible Walker, draws every eligible Walker within 10" and raises the Threat Level by one.

Threat is an important concept in the game which really ratchets up the tension. The Threat Level starts off at All Quiet but quickly rises during the game. In a Solo game the Threat Level is increased by one every turn but can be further raised by various actions and events. The higher the Threat Level the more dangerous everything gets!

Things aren't looking good for 'The Governor'

Next up is the Encounter Phase. In this phase you use the Kill Zone template to see if any Walkers are within attack range of a Survivor. If so they move into Melee with that Survivor. You then draw an Event Card. These cards affect the game in a variety of ways from moving Walkers or introducing more of them to increasing the Threat Level. And the higher the Threat Level the worse the effects on the card.





The Melee Phase is next. If there is any Melee, the Threat Level is increased by one. Combats are resolved by rolling a number of dice equal to a combatant's Melee characteristic plus any weapon they are using. Or the Survivor can choose to use Defense but successfully defending from an attack can never do damage but only Push Back a Walker.



A single Walker has one Red Die in Melee but each additional Walker attacking you increases the number of Red Dice...two Walkers means a total of three Red Dice, three Walkers a total of five Red Dice, and so on up to a maximum of five additional Walkers. Victory in Melee results in a Push Back of 1". The difference in scores is the damage done to the loser. When a Walker takes any damage it immediately falls Prone.

Down but not out!

In addition, if a Headshot (! on the Die) is rolled, the Walker is removed from the game or the Survivor is Bitten which means that at the end of each turn the Survivor must make a roll on a Black Die and if the Shield symbol is rolled then one additional Health is lost.

Three Hits and a Headshot!

Yeah...those two Walkers just got straight back up!

Finally, there is the End Phase. In this Phase a Black Die is rolled for each Prone Walker with a Shield result meaning the Walker stands up. And, as mentioned before, a Black Die is also rolled for each Bitten Survivor. Victory Conditions are checked and if not reached a new round is begun.

In conclusion, I have to say I love this game! It really captures the ever-increasing tension of being out amongst the Walkers...and it's pretty deadly. Games take maybe an hour...though, to be honest, I lost track...it was that much fun. And I have yet to win a game. But I am really looking forward to having many more games to try and do so!  

Friday, 6 January 2017

Sam Fury's Hellcats - A Rogue Stars Squad


And here is another Rogue Stars squad to go up against the Jax Silver squad I posted up here. Sam Fury with her sister, Jay, and the two felines, Dizzy and Athena...better known in the Fringes as the Hellcats!

Squad Theme
Pirates
Tactical Discipline
Blitzkrieg

Character
Traits
Equipment
XP
Sam Fury
Fast Draw
Leadership 2
Marksman 2
Perceptive 2
Steadfast 1
Tough 1
Veteran
Light Combat Dress (p.28)
Laser Pistol (p.25)
Vibroblade (p.24)
74
Odysseus “Dizzy”
Danger Sense
Difficult Target 2
Veteran
Light Combat Dress (p.28)
Laser Pistol (p.25)
Vibroblade (p.24)
42
Athena
Danger Sense
Difficult Target 2
Marksman 2
Light Combat Dress (p.28)
Needler Rifle (p.25)
Vibroblade (p.24)
52
Jay
Medic 1
Tech 1
Light Combat Dress (p.28)
Laser Pistol (p.25)
Vibroblade (p.24)
31

In other news, thanks to Sam Pate of the Wee Blokes blog, I have ordered the Infinity Neon Lotus Scenery Pack for some much needed sci-fi scenery for my games. 


I hope to get a game in next week!

Wednesday, 4 January 2017

Jax Silver and the crew of the Shadow Hawk - A Rogue Stars Squad


The kids are back at school today and I've finally had a chance to sit down with the Rogue Stars book and put together a squad...or, in this case, re-purpose a Counterblast crew for Rogue Stars.

Squad Theme
Mercenaries
Tactical Discipline
Opportunists

Character
Traits
Equipment
XP
Jax Silver
Elite
Leadership 2
Marksman 3
Light Combat Dress (p.28)
Laser Pistol (p.25)
Plasma Grenade (p.25)
Vibroblade (p.24)
74
Jess
Agile 2
Alert
Danger Sense
Fast 1
Perceptive 1
Light Combat Dress (p.28)
Laser Pistol (p.25)
Vibroblade (p.24)
38
Fay
Marksman 2
Stealth 1
Light Combat Dress (p.28)
Laser Rifle (p.25)
Vibroblade (p.24)
40
Zee
Amphibious
Marksman 2
Tough 1
Light Combat Dress (p.28)
Heavy Blaster Rifle (p.25)
Vibroblade (p.24)
48

Putting the squad together was fairly straightforward though I am a little bit worried about the quantity of modifiers I shall have to remember. I guess the proof will be in the playing...and I hope to have a game soon. Before that, though, I shall have to put together the opposition...

Monday, 26 December 2016

Christmas Goodies!


Santa was very generous this year as I got a few gaming related pressies under the Christmas tree! The Days Gone Bye expansion for Walking Dead All Out War will go nicely with the core game and Prelude to Woodbury that I recently picked up. I'm also looking forward to playing both Betrayal at House on the Hill and Eldritch Horror as I've heard a lot of good things about them. I hope Santa was just as generous with all of you!

Friday, 23 December 2016

Wishing you all a very merry Christmas and all the best for the New Year!



I shan't be doing any wargaming over the holidays but I will be playing plenty of family games...from Ticket to Ride and Small World to Odin's Ravens, Hand of the King and Exploding Kittens! I hope you all manage to get some games in, too!

Wishing you all a very merry Christmas and a happy New Year!